# Copyright (c) 2011 Mark D. Hill and David A. Wood
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from m5.params import *
from m5.proxy import *
from BaseTLB import BaseTLB

class ShaderTLB(BaseTLB):
    type = 'ShaderTLB'
    cxx_class = 'ShaderTLB'
    cxx_header = "gpu/shader_tlb.hh"

    perfect_tlb = Param.Bool(False, \
                "Assume a perfect TLB")
    use_vaddr = Param.Bool(False, "Use virtual address as physical address")

    gpu = Param.CudaGPU(Parent.any, "The GPU")

    entries = Param.Int(0, "number entries in TLB (0 implies infinite)")

    associativity = Param.Int(4, "Number of sets in the TLB")

    hit_latency = Param.Cycles(1, "number of cycles for a hit")

